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Terragen classic animation
Terragen classic animation









terragen classic animation

It is important you move the object FIRST then set the keyframe. Now, go and create a keyframe at that new position. Once you find a new position, hit the copy to render camera button. I'm now going to move to frame 60, and move my camera position to zoom in. This signifies it is a keyframe, and blue text signifies its a frame between keyframes and therefore is moving accordingly. The text should now be green for the x/y/z coordinates. To do this, go to the Cameras tab at the top, pick the render camera, and hit the animation button for Position and tell it to add a keyframe. Then what you want to do is set the first frame to be a key frame for camera position. I'm just going to set mine to 1000 for now. Most film is at about 24-30 frames/second, so 100 frames would only be between 2-3 seconds of smooth animation. First, I want more frames then 100 to work with.

#Terragen classic animation how to

To start off we will show how to do camera animation. Change this setting if you want more/less motion blur in your animation. Motion blur: Motion blur is a setting on the camera, called motion blur length. Now, animation works with keyframes, these are frames where you can change object settings on one frame, and Terragen will automatically scale/move/etc anything from the last key frame to the next keyframe smoothly for you. Movement keys: They do as follow: jump to first frame, move back 1 frame, play animation in preview render (toggles on/off), move forward 1 frame, move to last frame.įrame slider: This slider can be used to move to new frames, and also show generally where you are located within the animation as a whole. Project setting: modify what frame you are on, max number of frames in the project (default 100), and some name information if you want to put it there.įrame: The text box shows what frame you are currently on, and allows you to type in a frame you want to jump to. The main animation settings are located down at the bottom of the window, as seen below: The other two options deal with importing animation data from another file. It will bring up a few options, and the one we most likely will be using is the set/remove animation key. To start off, the animation key is located near many fields all over the place, to signify that you can make a keyframe for this setting, and move it around within terragen. This will assume you know the basics of moving and setting the render camera.

terragen classic animation

In order to do this tutorial, you must have Terragen 2 Deep + Animation for it to work. This tutorial will cover the basics of how to set up animation inside Terragen 2.











Terragen classic animation